How Things Work

$17.99 - $9.53

(as of Mar 21,2019 09:44:24 UTC – Details)



Have you ever looked at a car and wondered how it worked? Maybe an airplane piqued your curiosity, or a building, or a piece of everyday technology like your phone.

With full color cross sections, How Things Work, finally answers these questions. More than 100 things are dissected so that one can examine the inner workings of things as diverse as a 3D printer or a television. The book is organized categorically into ten chapters, covering topics like Transportation, Architecture, Communication, and Ancient Civilizations. Each chapter has eleven subjects that are dissected through diagrams and cross sections. A thematic index at the end allows one to easily locate all items of interest.

Learn about how these things developed over time and how they impacted the course of human development. From ancient chariots of war, to the telegraph, to the technologies of the future, learn about the mechanics of the world around us.





Children and the Media – Kids and technology (Special edition)

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(as of Mar 02,2019 20:09:59 UTC – Details)


Children and the media – kids and Technology combo – The need for limits by Hearts and Minds Media

Kids and Technology – Nature vs Nurture?

It seems these days that kids are operating electronic devices such as smartphones practically moments after being born. Just take a look around any local playgroup or playground: You’ll be likely to see kids as young as 2 or even younger clutching mom or dad’s phone to play games or view videos. When it comes to technology, kids are not only starting to use it at a younger age but are using it in more varied situations, both at home and at school. The media machine is changing daily utilising new technologies to stimulate, surprise and saturate not only older but the next generation on new methods of living and experiencing life. It is a force to be reckoned with, with the ability to influence actions and behaviour at least through modelling behaviour leading to desensitisation towards sex, violence with the verbal content of this new medium. The BBFC for example is the UK watchdog towards inappropriate content in film and TV which refrains from following its own standards of content rarely cutting or removing a film from the UK market (10 films only banned in the past 10 years; BBFC, 2017)

Kids and Technology – Nature vs Nurture?

Media and digital devices are an integral part of our world today. The benefits of these devices, if used moderately and appropriately, can be great. But, research has shown that face-to-face time with family, friends, and teachers plays a pivotal and even more important role in promoting children’s learning and healthy development. Keep the face-to-face up front, and don’t let it get lost behind a stream of media and tech.

EDUCATION – “First-hand experiences… can help to make subjects more vivid and interesting for

pupils and enhance their understanding… [and] could make an important contribution to pupils’

future economic wellbeing and to preparing them for the next stage of their lives.” (Ofsted, 2008)

HEALTH AND WELLBEING – “Children increase their physical activity levels when outdoors and are

attracted to nature… All children with ADHD [Attention Deficit Hyperactivity Disorder] may benefit

from more time in contact with nature…” (Bird, 2007)

PERSONAL AND SOCIAL SKILLS – “Experience of the outdoors and wild adventure space has the

potential to confer a wide range of benefits on young people… Development of a positive self-image,

confidence in one’s abilities and experience of dealing with uncertainty can be important in helping

young people face the wider world and develop enhanced social skills.”. It identifies four specific types of impact: COGNITIVE IMPACTS – concerning knowledge, understanding and

other academic outcomes. AFFECTIVE IMPACTS – encompassing attitudes, values, beliefs and selfperceptions. INTERPERSONAL AND SOCIAL IMPACTS – including communication skills, leadership and

teamwork. PHYSICAL AND BEHAVIOURAL IMPACTS – relating to physical fitness, physical skills,

personal behaviours and social actions. Looking more closely at cognitive impacts, “both students

and their teachers reported increases in knowledge and understanding as a result of experiences in

the outdoor classroom. Whenever students were asked about their learning, they were generally able to explain something that they had seen, learned or understood on the visits… Developments in knowledge and understanding appeared to be from across a range of cognitive domains” (Dillon et

al, 2005).



STEAM AHEAD! DIY for KIDS: Activity pack with Science/Technology/Engineering/Art/Math making and building activities for 4-10 year old kids

$18.99

(as of Feb 16,2019 01:23:14 UTC – Details)



STEAM AHEAD! DIY FOR KIDS is an easy-to-follow, step-by-step instruction book for parents and children. It introduces kids between the ages of four and ten to the magic of electronics, game and toy designing, printing, understanding basic scientific principles and most importantly, they’ll have a blast making them. Inside this book you will find projects on LED cards, dance pads, handmade soaps, bubble blowers, Play-Doh circuits, cloud lanterns, scribbling bots and more!

Created by NASA STEM certified leader, Sumita Mukherjee, this book is jam packed with projects that will engage any bored child. The hands-on projects are broken into areas of practical implementation: Party, Build, Toys and Art. They have also been sorted according to levels of difficultly and STEAM relevance. Adding one or two experiments per week can get your child excited about science, inventions, science fair projects and overall classroom performance.

There is also a BONUS: Material list for STEAM DIY FOR KIDS, to make it easier for parents to plan and prepare in advance.



Sascha Martin’s Rocket-Ship: A hilarious sci fi action and adventure book for kids (Catastrophes drawn from the diary of Sascha Martin: inventor, genius, and grade 2 science monitor. 1)

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(as of Jan 26,2019 05:28:15 UTC – Details)



The audiobook of Sascha Martin’s Rocket-Ship is free when you download this Kindle book!

Eight year old Sascha Martin is always inventing things, so he knows how they work. Mostly. For class news time he brings in a rocket that towers over everyone, including the teacher … but he’s written “Don’t touch!” on the rocket, so what could possibly go wrong?

“The story is ‘poetry in motion’ for rocket ships! Manuela Pentangelo has visually interpreted John’s verse with all the best icons from rocketry and science in the gorgeous illustrations.” Samantha Ridgway, scientist, mother, and record-holding Australian rocketeer.

This children’s picture book is ideal for kids age 8-10, but readers of all ages, from beginners to preteens to adults, will love this wild, funny, deliciously silly adventure wrapped in verse that rhymes and Manuela Pentangelo’s beautiful full colour artwork. Inside, you’ll find a link to the free audiobook, so if you lose your voice reading Sascha Martin’s Rocket-Ship aloud, the audiobook can take over.

“Delightful, rhyming story that keeps your fingers turning the pages.” E. C. Kraeft, author of White Castle (Book One in her Elf Kingdoms series of children’s books).

“I am the mother to an energetic young reader that loves all things books. I am constantly looking for new titles that we can read together and I believe I have struck gold with this one! … I was pleasantly surprised to discover the book rhymed throughout (we love rhymes!) and I must add that they are very well done! This book does a great job at turning an already fun story into one that you can practically sing together (which does wonders with a toddler!!).” Thomai Dion, author of the Think-a-Lot Tots early science readers.

Sascha Martin’s Rocket-Ship is the first in a fun new series of children’s science fiction action and adventure books, about a kid who knows just enough to be really, really dangerous!

Author Q&A

Why do you write stories in verse?

Well I’m compelled to write them. I don’t decide to write stories in verse. It’s something my mind does in the background. I’ll suddenly realise there’s this rhyming couplet in my mind and that it’s been there for a while, and it’s the start of a story. Then I have to work out the rest of that story, all in verse, and that’s just hard work. But it begins unconsciously. Mind you, I do love rhythm and rhyme and poetry. Kids do, too. There’s a poetry-shaped hole in everyone, as an Australian poet once said, and I think that’s right.

What draws you to science fiction?

I’ve always loved scifi. It’s what I read as a kid, as a teen, what I read now. Along with mystery and suspense. Scifi sets kids free so their imagination is the only limit. Monsters, aliens, dinosaurs, time travel, travel to the stars, portals to other worlds; you can have all that. With science fiction, kids are free to go anywhere in the universe – in any ‘verse, and it seem there might be lots of universes out there. As many universes as there are kids, at least. It’s a bit like magic. Kids love magic, and there are lots of kids who love sci fi. It’s cool. Sci fi is cool.

What’s coming up in the Series?

Time Travel next, and lots of kids humor. Book 2 is Sascha Martin’s Time Machine. Sascha invents a machine to take his class back in time, and of course there’s a glitch. There’ll be an interactive version for Kindle. It’s a really exciting project, and the results are pretty funny. But it will only work on Kindle devices – Kindle readers or Fire tablets – because the software’s restricted to Kindle hardware.Other books in the series have bizarre balls, zombies, aliens, dinosaurs, space-ships and portals, a bit of an apocalypse. So much action adventure. But one of the books is really embarrassing, super-embarrassing, so kids will cringe even as they’re laughing. Illustrating books takes time, but there’ll be plenty of free sneak previews along the way so kids can get a glimpse of what’s to come.